Gwen Stevenson

visual artist working with interactive and generative systems

I create interactive installations that allow viewers to directly influence visual systems in real time. These systems are composed of projection, camera tracking, interactive software, and generative processes. As people enter these spaces, the environment responds to their presence: images shift, fragment, decay, or reconfigure according to their movement.

My work constructs responsive environments that explore the experience of being within systems that are actively shaping us in return.

These systems are informed in part by the geographical and historical context of the Northern Irish border region, as well as broader ecological conditions such as degraded woodland, ash dieback, compromised freshwater systems, and landscapes marked by the residual presence of conflict. Living and working in this region has shaped my understanding of systems as layered fields where ecology, infrastructure, memory, and political history intersect and continuously act upon one another.

I translate these conditions into responsive visual environments in which viewers become perceptible within the system itself. Human movement becomes part of the work, generating visible change through real-time interaction and feedback.

I am interested in how agency operates within systems, particularly the relationship between participation and consequence, and in constructing situations in which people can perceive both their impact on an environment and the ways in which that environment acts back upon them.

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